<xml>
  <records>
    <record>
       <contributors>
          <authors>
             <author>Clarke, M.J.</author>
             <author>Murphy, G.C.</author>
             <author>Nørager, R.</author>
             <author>Richter, T.S.</author>
          </authors>
       </contributors>
       <titles>
          <title>
             Improving User Experience in Complex Systems
          </title>
       </titles>
		 <publisher>JACoW Publishing</publisher>
       <pub-location>Geneva, Switzerland</pub-location>
		 <isbn>2226-0358</isbn>
		 <isbn>978-3-95450-209-7</isbn>
		 <electronic-resource-num>10.18429/JACoW-ICALEPCS2019-TUCPR04</electronic-resource-num>
		 <language>English</language>
		 <pages>812-817</pages>
       <pages>TUCPR04</pages>
       <keywords>
          <keyword>interface</keyword>
          <keyword>experiment</keyword>
          <keyword>software</keyword>
          <keyword>neutron</keyword>
          <keyword>status</keyword>
       </keywords>
       <work-type>Contribution to a conference proceedings</work-type>
       <dates>
          <year>2020</year>
          <pub-dates>
             <date>2020-08</date>
          </pub-dates>
       </dates>
       <urls>
          <related-urls>
              <url>https://doi.org/10.18429/JACoW-ICALEPCS2019-TUCPR04</url>
              <url>https://jacow.org/icalepcs2019/papers/tucpr04.pdf</url>
          </related-urls>
       </urls>
       <abstract>
          Don Norman and Jakob Nielsen* define User Experience (UX) as "encompassing all aspects of the end-user’s interaction with the company, its services, and its products". The question is, however, is it possible to provide a significantly better UX in an inherently complex environment, such as at a neutron beamline instrument? With this in mind, we decided to ask the professionals at Design Psykology** to see what might be achievable for user-facing scientific software at the ESS. During a series of short workshops, we looked at general UX principles and how they could be applied to two of our user-facing software projects. We learned a number of useful practices and ideas, such as: why UX is more than just the graphical user interface; the value of creating user personas and mapping their workflow; How to design for the user’s "System 1". A bad UX may make the user feel like they are fighting against the system rather than working with it. A good UX, however, will unobtrusively help them do what they need to do without fuss or bother. If done well, UX is not a zero-sum game: improvements can be made so novices and experts alike can work more efficiently.
       </abstract>
    </record>
  </records>
</xml>
