| Paper | Title | Page |
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| WE2IOPK01 | Hard- and Software-based Acceleration Techniques for Field Computation | 93 |
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Due to high demand in more realistic graphics rendering for computer games and professional applications, commercial, off-the-shelf graphics processing units (GPU) increased their functionality over time. Recently special application programming interfaces (API) allow programming these devices for general purpose computing. This talk will discuss the advantages of this hardware platform for time domain simulations using the Finite-Integration-Technique (FIT). Examples will demonstrate typical accelerations over conventional central processing units (CPU). Next to this hardware-based accelerations for simulations also software-based accelerations are discussed. A distributed computing scheme can be used to accelerate multiple independent simulation runs. For memory intense simulations the established Message Passing Interface (MPI) protocol enables distribution of one simulation to a compute cluster with distributed memory access. Finally, the FIT framework also allows special algorithmic improvements for the treatment of curved shapes using the perfect boundary approximation (PBA), which speeds up simulations. |